Hey everyone! Another big one. Thank you to everyone who has been playing, testing, and sending in bug reports during Open Alpha. So much of what follows came straight from your feedback.
What's Included in the latest update
New Dungeon & Boss: Fort Ruvalad
Fort Ruvalad is now open for playtesting, and it comes with a brand new boss: the Bone Hulk Cannoneer. Gather your party and see what waits inside. Heads up: the surrounding Remilico Estuary area has not been updated yet, so that part is still to come, but the dungeon is accessible now in the basement of the ruined fort near the center of the eastuary.
Combat and the Threat System
The threat system has been completely rebuilt. Every hostile action toward a mob now generates threat, including dealing damage, blocking their attacks, and healing your allies.
Threat-based nodes have been added to skill trees, and more abilities now interact with threat
Armor damage calculations have been adjusted
We will keep a close eye on threat and tune it as group strategies develop and you spot issues
Skills and Abilities
Skill trees have been completely overhauled, with new nodes and a balance pass across many abilities
Two new Resonance abilities: a single target burst heal and a single target heal over time (more balance and lore details coming soon)
Command Bannerlord has been rebuilt. Command banners now grant their benefits across all color variations, with more tooltip explanations on the way
Guile Confounding concoctions now translate into significantly more healing
Several Guile healing abilities have been nerfed significantly, as they were heavily overtuned
Characters building Wisdom now deal scaling sound damage (instead of projectile damage) with bows and crossbows. Wisdom/Dex scaling always picks whichever calculation is best for you
Tuning rods now heal the proper amount instead of a flat 1
Shared Devotion (Resonance) now shows the correct visual on your linked partner
Piercing Tone is no longer incorrectly marked as a Resonant ability
Dungeons and Loot
Dungeon chests in LMC dungeons are now instanced per player. Everyone gets their own chests, so nobody can sweep up your loot
Parties can now enter dungeons together. The first player in opens a lobby, and the rest of the party can join it (or choose to play solo) before heading in together
All LMC dungeon bosses now scale their difficulty to the number of players in the fight
LMC dungeon bosses encountered outside their boss arena now have adjusted stats
Mobs now drop loot based on their own level rather than yours. This is a pure upside, since loot was already withheld from underleveled kills
Dungeon coin piles now correctly grant yora
Breakable pots in LMC dungeons have been reworked and no longer all drop Somnus Dust
Cleaned up leftover dev blocks and improved lighting across several dungeon tiles
Known issue: some corpses may still have drop table and spawning issues
Potions and Healing
Health potions now properly enforce their cooldowns and come in 6 tiers. Higher tiers heal more and hold more drinks per bottle
New: 6 tiers of Purify and Cleanse potions for removing Afflictions and CC effects. Use the tier that matches your level for best results
Tier appropriate Health, Purify, and Cleanse potions can spawn in dungeon chests, and Health potions may also turn up on tables and shelves inside dungeons. Grab them and drink up!
Healing indicators have been moved somewhere easier to see
Mobs and Balance
Mobs designed to be fought in groups now award appropriate bonus experience
Minions no longer grant experience or count as full mobs
All Custodian minions have been rebalanced
Spectral mobs (outside of Custodian encounters) have received a full rework
Kanqan Mouse health now sits below Lieqo mobs, restoring proper level progression
Odikin beetles are back in their spawn regions after going missing in the recent mob migration
Sights and Sounds
We have finished refactoring more of our mobs. Every skeleton type, including Infantry, Brutes, and the new Bone Hulk, now has brand new sound effects
Skeleton Infantry no longer squeak while idling
New VFX have arrived, including ground impacts, explosions, and a variety of others. You will see them on several abilities as well as mob animations and effects
Dreamfarers
Fixed bugs that stopped parties from playing Dreamfarers together. A few death and spectator bugs remain on our known issues list
Dreamfarers bosses have been reworked and can no longer be taken down in a single hit
Dreamfarers mobs no longer incorrectly use LMC stat blocks and experience values
Known issues: Dreamfarers armor is substantially undertuned, mob health is far too low (especially early on), and skeletons are much too fast. Fixes are on the way
Heads up: Dreamfarers skill acquisition is getting a significant revamp soon. Expect a few bugs in the meantime, and stay tuned!
Chat, Troves, and Social
Global chat now flows both ways across instances. Players inside Troves and dungeons can be heard outside again, not just hear everyone else
Inside Troves, chat messages show who sent them again, and the Tab menu displays rank prefixes and tags properly
Homesteads
You can now open the settings menu and reset your homestead from inside your homestead instance
Quality of Life
Quest compass and sidebar visibility can now be set in the settings menu: on, off, or conditional based on combat
The settings menu now clearly shows which option is currently selected
Crafting Station upgrades have moved to their own dedicated menu, making upgrades much smoother. More improvements are coming in future updates